{
  "id": "nothing-uncanny",
  "title": "Nothing Uncanny: Lateral Thinking Puzzles",
  "catalogNo": "AGC · 028",
  "genre": "Situation puzzle game",
  "shelf": "riddles",
  "summary": "Six lateral thinking puzzles: ask yes/no questions, 40 a case, and the Editor reads each full answer from a sealed file when the case closes.",
  "tagline": "Six original situation puzzles, yes/no lateral-thinking mysteries for adults and teenagers: every story is locked before your first question, and you can check every ruling afterwards.",
  "players": "1-6",
  "sessionMinutes": [
    60,
    120
  ],
  "rating": "12+",
  "isFree": true,
  "playedIn": [
    "ChatGPT",
    "Claude",
    "Gemini"
  ],
  "status": "playable",
  "url": "https://aigamecards.com/games/nothing-uncanny/",
  "loadUrl": "https://aigamecards.com/g/nothing-uncanny/card-cf1a9fd760b1.txt",
  "system": "https://aigamecards.com/g/nothing-uncanny/SYSTEM.md",
  "loadPrompt": "Let's play a game. Fetch https://aigamecards.com/g/nothing-uncanny/card-cf1a9fd760b1.txt and run it as the game — it's a complete, self-contained prompt. If that link won't open, fetch https://aigamecards.com/g/nothing-uncanny/SYSTEM.md, the same card. The card's sealed answer file is https://aigamecards.com/g/nothing-uncanny/reveal-e100891f5d56.md: fetch it when the card says to, and keep it from me until the card says to show it. If the card or its sealed file won't open, don't start without them: tell me this game needs a chat that can open links. Be the game master and begin.",
  "faq": [
    {
      "q": "Can ChatGPT host lateral thinking puzzles?",
      "a": "Not reliably on its own. A chat with no fixed story has nothing to answer from, so it improvises, contradicts itself across thirty questions, or accepts any explanation that sounds right. This card gives it a fixed story. Each case's story, the facts that settle the usual yes-or-no questions, and the points a solve must state are locked under SHA-256 before play. The host fetches that file at load and rules from it, and a case counts as solved only when you have stated every point. After the game you can check every ruling against the file."
    },
    {
      "q": "What does the seal prove, and what doesn't it?",
      "a": "It proves that the six stories, their facts, key points and hints were fixed before your first question; you can rebuild the hash at aigamecards.com/verify. It does not prove that every ruling was right. The host can misread a fact, so the whole file is yours to read after the game, with your notes beside it."
    },
    {
      "q": "How long does it take, and can a group play?",
      "a": "Six cases, about ten to twenty minutes each: roughly an hour and a half for the casebook, and longer with a group thinking aloud. One to six people can play at one screen. One types, everyone asks, and the question count is shared; the cases open in order. When a case closes, the Editor reads its full answer. You can save between cases and carry on in a new chat. It is the same yes-or-no format as the albatross soup puzzle, with six stories written for this card."
    },
    {
      "q": "Is it suitable for teenagers or a class?",
      "a": "It is rated 12+. The cases involve deaths and crimes, told plainly. Nothing is gory, nothing supernatural happens, and no child comes to harm. The column and all six cases are invented. With an adult at the keyboard it suits teenagers as well as adults, and it asks for no personal details."
    },
    {
      "q": "Does the chat have to be able to open a link?",
      "a": "Yes. The Editor fetches the sealed file from aigamecards.com at load, and pasting it yourself would show you all six answers. If the file will not open, the game does not start. aigamecards.com/launch-matrix lists which apps can currently open links. The card itself is free."
    }
  ]
}