{
  "id": "ravensgate-deep",
  "title": "Ravensgate Deep",
  "catalogNo": "AGC · 019",
  "genre": "Text adventure",
  "shelf": "text-adventure",
  "summary": "A parser text adventure in a disused underground transit complex: a fixed map on four levels, a counted lamp, and one way out — up the ventilation shaft.",
  "tagline": "Eleven places under a shut deep-level station, a cap lamp counting down, and a standby bank that will not carry the lights and the hoist at the same time.",
  "players": "1",
  "sessionMinutes": [
    45,
    70
  ],
  "rating": "12+",
  "isFree": true,
  "playedIn": [
    "ChatGPT",
    "Claude",
    "Gemini"
  ],
  "status": "playable",
  "url": "https://aigamecards.com/games/ravensgate-deep/",
  "loadUrl": "https://aigamecards.com/g/ravensgate-deep/SYSTEM.md",
  "loadPrompt": "Let's play a game. Fetch https://aigamecards.com/g/ravensgate-deep/SYSTEM.md and run it as the game — it's a complete, self-contained prompt. Be the game master and begin.",
  "faq": [
    {
      "q": "Why can't I have the lights on and the hoist running?",
      "a": "The standby bank carries eight amperes. Lighting draws five, the cradle hoist draws five, and the hoist is interlocked with the shaft fan, which draws three — so the pair that lifts you out of the pit is five plus three, exactly eight, with nothing left over. Close F2, the lighting breaker, and you can wander the concourse and the platforms for nothing; close the fan and the hoist instead and you can ride up No. 3 shaft. You cannot do both, so the four moves out — concourse to the northbound platform, west to the southbound, down the spoil chute, up the cradle — are paid on your cap lamp every single run. Never bringing the lights up at all costs a measured six points."
    },
    {
      "q": "What happens if I drop the spoil chute too early?",
      "a": "The chute runs one way. It puts you on the pump chamber floor for one lamp with whatever you happen to be carrying, and with the hoist dead the only route back up is the flooded running tunnel at two lamp a leg — four to the platform, and you have to be holding four when you land. Drop down it with the fan and the hoist already closed and the cradle carries you out for one instead. The card tells you both numbers before you jump and again whenever you ask. Drop it with the podger bar still in the fitter's vice and you have bought yourself a long walk; drop it on a dying lamp and you have lost the run."
    },
    {
      "q": "How is this different from asking ChatGPT to run a text adventure about an abandoned station?",
      "a": "Freehand, the station is generated as you speak. The corridor is north until you go north twice, the bar you left behind is back in your hands, and the shaft opens once you sound frustrated. Ravensgate Deep carries its map: eleven places, their exits, what lies in each of them and the answer to every lock are written into the cartridge before you arrive. The flooded tunnel is still flooded on your second pass, the cradle stays dead until the fan is running, and you can be genuinely stuck."
    },
    {
      "q": "Is anything sealed or verified, like the mystery cards?",
      "a": "No, and the card does not pretend otherwise. Ravensgate Deep is hand-built and checked: no hash, no dice tape, nothing to verify at the end. The map and the answers are simply written on the card and the assistant reads them. What that buys you is a station that holds still — different from a committed whodunit, where the point is that the AI cannot move the culprit after you start guessing."
    },
    {
      "q": "How long is it, and can I stop partway?",
      "a": "Forty-five to seventy minutes solo. Say \"save\" at any point for a code carrying your place, your lamp, which breakers are closed, what is in your pockets and what you have already opened. Paste it into a fresh chat with the card and you are standing in the same room with the same lamp reading. There is also an emergency telephone in the signal cabin, and \"I give up\" works anywhere at all — both call the crew down, both end the run at ten points, and both are far below any climb."
    }
  ]
}