Survival

Bergschrund

Nine legs down from Camp Four with four stores, one day of light, and a hazard tape published before you started — the mountain never picks what happens to you.

Bergschrund is a free survival game you play inside ChatGPT, Claude, or Gemini. A solo descent from 7,400 metres: ration daylight, warmth, food and a body that is already hurt, against hazards dealt from a public d20 tape. Solo, 25–40m a run. No signup and no app — open it in your assistant, or paste the play prompt anywhere else.

Players
1
Length
25–40m
Rating
12+
Version
1.0.0

Works with ChatGPT · Claude · Gemini. Free, no signup.

Open in ChatGPT Open in Claude

Opens your assistant with the game loaded. ChatGPT usually runs it straight away; Claude waits for you to press send. Same link on your phone as on your desktop. Playing in Gemini? Tap Copy the play prompt and paste it into a new chat. What works where.

No web access, or want it as an installed app?
Add to Claude (Skill)

The game card is the entire game — every scene, rule and answer, about 13k characters. Paste it when your assistant can't browse the web. The Skill installs Bergschrund into Claude on any plan: download it, then turn on code execution under Settings → Capabilities and add it at Customize → Skills → + → Upload a skill.

How to start

  1. Open your AI. Start a new chat in ChatGPT, Claude, or Gemini. No paid plan required.
  2. Paste the card. The card carries the dice tape and boots you at Camp Four, 7,400 metres, with the tent already struck.
  3. Spend the day. Name a pace for each of nine legs, brew when you are cold, and decide what the daylight buys.
  4. Check the tape. Every roll is shown with its arithmetic. Rebuild the tape from the seed at aigamecards.com/verify and compare it roll for roll.

Questions

Who decides what goes wrong — the AI, or something I can check?
Something you can check. Every hazard is the next number on a d20 tape generated from the seed bergschrund:1.0.0 and printed inside the card before you play. The AI reads it left to right and shows the arithmetic each leg: raw value, shifts, adjusted value, band. It is forbidden to pick a hazard, re-read a spent value or soften a bad one. Rebuild the tape from the seed at aigamecards.com/verify and check the whole descent roll for roll.
Can I actually lose, or does it just get dramatic?
You can lose, and careless descents usually do. Running out of warmth is the common ending by a wide margin; taking a fourth point of injury is the rarer one. Both are arithmetic, not judgement — they arrive because you spent daylight on the wrong thing three legs earlier, and the ledger shows them coming for several legs before they land. The card forbids the AI from rescuing you or walking a result back, and an unfinished descent scores zero, so no clever surrender beats getting down.
What am I deciding each turn — is it just picking fast or slow?
It is picking what to spend, and the three paces are never a right answer and two wrong ones. No hazard band ever costs or returns daylight, so running always leaves you exactly one more point of day and one less point of your own warmth than working, and belaying always buys a safer read for a point of day you will want later. Around that sits the rest: a hot brew, an hour digging out a buried cache, one of three radio calls that has base read the next two numbers and take the better. Twenty-four points of day, nine legs, and it will not cover all of it. Two legs also put a second decision inside the leg — clip a fifteen-year-old fixed rope or downclimb it, and at the schrund, whether to drop the pack into the hole to climb the last four metres light.
What if I read the dice tape before I play?
That is allowed and the card says so out loud. The tape is published; pretending otherwise would be the dishonest version. It is worth a few points, not the game. The best line found on this tape scores 96, and the best plan simple enough to hold in your head and follow blind scores 90. Read it and the descent is a planning problem, play blind and it is a gamble with a radio. The score is worked out the same way either way.
How long is it, and can I stop partway?
Twenty-five to forty minutes for the nine legs, one player. Say "save" at any point and the card prints a save block carrying every number including the tape position, so a new chat with the card and that block resumes the exact leg you stopped on with the exact next roll. Say "turn back" and the run ends where it stands.

12+ — cold, exhaustion and injury at high altitude, described plainly and never gorily; a failed descent leaves the climber on the mountain.

← More survival games