Survival games for ChatGPT, Claude & Gemini
Ration what you carry against a clock that doesn't negotiate — the hazards are dealt from a published tape, not chosen to spare you. Free, no signup — each game is a card you load into your own AI assistant.
An AI survival game is a resource game against a clock: you ration what you carry while cold, hunger or damage climbs on a fixed schedule. The hazards are dealt from a dice tape published before release, so the assistant cannot soften a bad run or manufacture a rescue.
New to AI games? Read the best games to play with ChatGPT, Claude & Gemini.
| Game | Players | Length | Rating |
|---|---|---|---|
| Bergschrund | 1 | 25–40m | 12+ |
| Becalmed | 1 | 35–55m | 12+ |
A clock that was wound before you arrived
Survival only means something if the pressure is indifferent. An improvising assistant will not let you die: the storm eases, a cache appears, the injury turns out to be minor. You are told you are running out of food while never quite running out of food, and every decision about rationing stops mattering.
These cards take their hazards from a published dice tape, seeded from the card's own id and version, so the sequence exists before your first turn. The storm that arrives on day four arrives because it is next on the tape, not because the story wanted a setback. You can regenerate the whole tape from the seed at /verify/ and check it against what your run was told.
What you carry, what it weighs and what the clock stands at print every turn in the ledger, so a decision to drop the axe is permanent and visible. Runs are meant to be lost sometimes; the score at the end is what the tape and your rationing produced together.
Questions about survival games
Will the AI let me actually fail?
Yes, and that is the design. The hazards come off a fixed tape rather than the assistant's judgement, so a run that goes badly stays gone badly — there is no rescue to improvise. The card defines what each failure costs and when a run ends, so the ending is reached rather than narrated.
How do I know the bad rolls were not invented?
Every roll comes from a tape generated from a published seed. Take the seed from the card, regenerate the sequence in your browser at /verify/, and compare it to the rolls your run reported, position by position. Your save carries the tape position, so the check lines up exactly.
How long is a run, and can I stop?
A run fits one sitting. Ask for a save at any point and the plain-text block records your inventory, condition, the clock and your position on the tape, so resuming continues the same run on the same roll rather than starting a kinder one.