Survival games for ChatGPT, Claude & Gemini

Updated

Ration what you carry against a clock that doesn't negotiate — the hazards are dealt from a published tape, not chosen to spare you. Free, no signup. Each game is a ready-to-play prompt (we call it a game card) that you open in your own AI assistant.

An AI survival game is a resource game against a clock: you ration what you carry while cold, hunger or damage climbs on a fixed schedule. The hazards are dealt from a dice tape published before release, so the assistant cannot soften a bad run or manufacture a rescue.

New to AI games? Read the best games to play with ChatGPT, Claude & Gemini.

GameWhat it isPlayersLengthAges
Bergschrund A solo descent from 7,400 metres: ration daylight, warmth, food and a body that is already hurt, against hazards dealt from a public d20 tape. 1 25–40m 12+
Becalmed An open-boat drift after a ship's fire: ration the water, choose sail or awning each morning, and get five people to a beach fourteen days west. 1 35–55m 12+
Drover's Autumn: A Trail Survival Game A Highland cattle drove to the October fair at Falkirk: pace the herd, swim a sea strait, ford the rivers and keep them in good condition. 1 40–60m All ages

Will an AI ever let you lose a survival game?

Survival only means something if the pressure is indifferent. An improvising assistant will not let you die: the storm eases, a cache appears, the injury turns out to be minor. You are told you are running out of food while never quite running out of food, and every decision about rationing stops mattering.

These cards take their hazards from a published dice tape, seeded from the card's own id and version, so the sequence exists before your first turn. The storm that arrives on day four arrives because it is next on the tape, not because the story wanted a setback. You can regenerate the whole tape from the seed at /verify/ and check it against what your run was told.

What you carry, what it weighs and what the clock stands at print every turn in the ledger, so a decision to drop the axe is permanent and visible. Runs are meant to be lost sometimes; the score at the end is what the tape and your rationing produced together.

Drover's Autumn takes the same tape into history: you pace sixty island cattle 179 miles to the October cattle fair at Falkirk, the whole autumn's weather printed on the card before you set out. The island, the road and the people are invented, and the card says so; every line it states as history is checked against A. R. B. Haldane's The Drove Roads of Scotland and a drover's own recollections.

Questions about survival games

Will the AI let me actually fail?

Yes, and that is the design. The hazards come off a fixed tape rather than the assistant's judgement, so a run that goes badly stays gone badly — there is no rescue to improvise. The card defines what each failure costs and when a run ends, so the ending is reached rather than narrated.

How do I know the bad rolls were not invented?

Every roll comes from a tape generated from a published seed. Take the seed from the card, regenerate the sequence in your browser at /verify/, and compare it to the rolls your run reported, position by position. Your save carries the tape position, so the check lines up exactly.

How long is a run, and can I stop?

A run fits one sitting. Ask for a save at any point and the plain-text block records your inventory, condition, the clock and your position on the tape, so resuming continues the same run on the same roll rather than starting a kinder one.

If you like survival games