Social Deduction
Dead Air
Six people, one smashed radio, and a winter that will not let anyone off Kell Station; the AI speaks for all six, and which of them rigged the heat was sealed before you landed.
Dead Air is a free social deduction game you play inside ChatGPT, Claude, or Gemini. Solo social deduction on an iced-in polar station: question six AI crew and confine the saboteur before the heat fails. Solo, 35–45m a run. No signup and no app — open it in your assistant, or paste the play prompt anywhere else.
- Players
- 1
- Length
- 35–45m
- Rating
- 16+
- Version
- 1.2.0
Works with ChatGPT · Claude · Gemini. Free, no signup.
Opens your assistant with the game loaded. ChatGPT usually runs it straight away; Claude waits for you to press send. Same link on your phone as on your desktop. Playing in Gemini? Tap Copy the play prompt and paste it into a new chat. What works where.
No web access, or want it as an installed app?
The game card is the entire game — every scene, rule and answer, about 13k characters. Paste it when your assistant can't browse the web. The Skill installs Dead Air into Claude on any plan: download it, then turn on code execution under Settings → Capabilities and add it at Customize → Skills → + → Upload a skill.
How to start
- Open your AI. Start a new chat in ChatGPT, Claude, or Gemini. No paid plan required.
- Paste the setup. Six crew, one saboteur, and the order of what breaks next — all fixed under a SHA-256 hash before anyone says a word to you.
- Work the crew. Press them through each watch, weigh what they say against the station logs, and narrow the six before the heat gives out.
- Confine and verify. Confine your suspect to the storage module, then open the seal and find out whether the station has been telling you the truth all along.
Questions
- Can I play Dead Air more than once?
- It is a one-shot. The culprit was sealed before release and never moves, so once you know who rigged the heat the mystery is spent — what is left is watching someone else work the same six. Hand the card to a player who has not seen it and let them run the winter.
- What is my job on the station?
- You flew in to run the winter and close a review of a field death; you are staying to find which of the six rigged the heating plant. Each watch you question the crew, set their accounts against the station logs, and may confine one person to the storage module. Confine the saboteur and the sabotage stops; confine the wrong one and something else has failed by morning.
- Is it actually deducible, or just a guess?
- Deducible. The saboteur carries concrete tells — an alibi that cannot be true, a detail only the culprit could know, and a physical trace — that a careful player surfaces by asking the right questions. Every innocent has an ordinary, checkable whereabouts, so a sharp reading of the evidence names the culprit rather than luck.
- Do I question all six myself?
- Every one of them, every watch, in any order, for as long as the watch lasts. The AI answers as whoever you are pressing and gives up only what that person actually knows, so the work stays yours: set one account against another and find the seam where they will not fit. No group to assemble and no roles to hand out — Kell Station is six people who cannot leave and one incident lead with the authority to confine.
- Is the culprit fixed, or does the AI decide as it goes?
- Fixed, and fixed before the card shipped. The saboteur, the motive, and the order the sabotage runs were written down and hashed at publication, and all six accounts were written to fit that one answer — move the culprit now and half of what you have already been told stops adding up. Confine whoever you like and press as hard as you like; the card refuses to read its own seal early. When the winter ends you open the reveal and match it against the published hash yourself.
16+ — a concealed death, endangerment, and isolation under crisis.