Social Deduction
Ambervale
Seven neighbors gather by lantern light and one of them is lying; the AI speaks for all seven, and only the sealed truth knows which.
- Players
- 1
- Length
- 30–45m
- Ages
- 12+
- Version
- 1.2.0
- Updated
Works with ChatGPT · Claude · Gemini. Free, no signup.
Opens ChatGPT or Claude with the play prompt ready; press send if it hasn't started. Same link on your phone as on your desktop. Another app? Copy the play prompt into it, or, if it can't open links, copy the full game card below. What works where.
No web access, or want it as an installed app?
The game card is the entire game — every scene, rule and answer, about 13k characters. Paste it when your assistant can't browse the web. The Skill installs Ambervale into Claude on any plan: download it, then turn on code execution under Settings → Capabilities and add it at Customize → Skills → + → Upload a skill.
Ambervale is a free social deduction game you play inside ChatGPT, Claude, or Gemini. Social deduction against seven AI-played villagers, one of them a liar. Solo, 30–45m a run. No signup and no app — open it in your assistant, or paste the play prompt anywhere else.
How to start
- Open it in your AI. Tap Open in ChatGPT or Open in Claude, and press send, or paste the play prompt into any assistant that can open links. No paid plan required.
- The game loads. The truth it plays from was sealed under a SHA-256 hash before the card shipped — fixed before anyone speaks.
- Question the village. Interview the characters, cross-check their stories, and narrow down the liar.
- Vote and verify. Once a day you cast out the neighbor you suspect. When the game ends, check the reveal against the seal to confirm the truth never moved.
Questions
- How can one AI play seven characters honestly?
- The truth — which of the seven is lying about being human, and the order the nights run — was written and locked under a SHA-256 seal before the card was published; it is not rolled when you sit down. Each villager keeps the same identity and knowledge for the whole game, so the AI cannot quietly reassign the liar, and you check the reveal against the seal when the game ends.
- What am I trying to do?
- Find which of the seven is lying about being human, and cast them out before the village empties. Each day you question the AI-played neighbors and may call one vote; each night the thing takes another sleeper. Cast out the right one and dawn breaks clean — run the honest too thin and the valley is lost. The sealed setup then shows whether you read it right.
- Can I play social deduction without a group?
- That is what Ambervale is built for. The AI holds all seven neighbors at once — Mabel's bee-lore, Elias counting under his breath, Wat watching the tree-line — and keeps each one consistent for the whole game, so a taproom full of suspects fits inside a single chat. You are the inquisitor they sent for; there is nobody else to round up.
- What does a wrong accusation cost me?
- A neighbor cast out is barred from the fire for good — no more answers from them, and one fewer honest soul holding the door — and the Ravener still feeds that night. Six honest villagers stand between you and an empty valley, so there is room for two wrong calls; the third has to be right. Refusing to vote is no way out either: the nights come and the order runs whether or not you accuse anyone.
12+ — folk-horror dread: neighbors vanish offscreen night after night, and one neighbor's shape is worn by the thing that ate them. Adult secrets kept discreet — an affair, grave-robbing, a husband dosed to sleep. No gore.