Escape rooms for ChatGPT, Claude & Gemini
Locked rooms you read your way out of before the timer — the final code sealed so the room can't move it. Free, no signup — each game is a card you load into your own AI assistant.
An AI escape room is a locked scenario you read your way out of by solving a chain of ciphers and clues, with the final code sealed under a hash before release. The room cannot rearrange itself around a wrong answer, because the answer was committed first.
New to AI games? Read the best games to play with ChatGPT, Claude & Gemini.
| Game | Players | Length | Rating |
|---|---|---|---|
| Cipherhouse | 1 | 40–55m | All ages |
| Sluice | 1 | 20–40m | 12+ |
A room that cannot move its own exit
The appeal of an escape room is that the room is indifferent. It was built before you arrived and it does not care how close you are. An assistant improvising a locked room is the opposite: the lock opens when the story wants it to, and the puzzle you solved was retrofitted to the answer you offered.
Cipherhouse runs five linked locks — a Caesar shift, a keyword substitution, a book cipher, a modular step and an acrostic — where each solution feeds the next. Sluice is tighter and faster. In both, the exit code is written into a sealed file and hashed before the card ships, so no chain of near-misses talks the room into opening early.
The ciphers are solvable by hand with what the card gives you. They are checked by cold-decoding every lock during authoring, without the solution in view — which is how one lock in Cipherhouse was caught printing an instruction that contradicted its own ciphertext.
Questions about escape rooms
Do I need cipher experience?
No. The locks are ordered so the first is a plain Caesar shift and each one teaches what the next assumes, and the card will give graded hints if you ask rather than handing over the answer. Everything needed to solve a lock is printed in the room; there is no outside knowledge and no lookup.
Can the AI just tell me the exit code?
It should not, and the sealed design means it largely cannot bluff one either — the code lives in the reveal file, and the card instructs the assistant to withhold it until the room is solved or you explicitly ask to be shown. If you do ask, you can still check afterwards at /verify/ that the code you were given is the one committed before release.
How long does an escape room take?
Sluice runs 20 to 40 minutes and Cipherhouse 40 to 55. Both are single-player and can be paused: ask for a save and the plain-text block records which locks are already open, so a room resumes where you left it rather than from the front door.